September 2, 2008: KingsIsle Entertainment Launches Wizard101
KingsIsle Entertainment Launches Wizard101
Virtual Wizard School Now In Session
PLANO, TEXAS—September 2, 2008—Tweens are grabbing their best spell-casting gear and rushing off to school…wizard school, that is. Online entertainment company KingsIsle Entertainment, Inc. has officially opened the doors of its highly anticipated Wizard101 (www.wizard101.com) virtual world, a magical 3D environment where aspiring wizards gather to adventure with friends and save their world from creatures like a pumpkin-headed Harvest Lord and a zombie named Wormguts.
Michael Lafferty of GameZone commented, “The game is thoroughly delightful, exuding a youthful sense of fun and excitement…KingsIsle is on track to have a certified hit title.”
Joe Blancato of GiantRealm said, “A kid-targeted [Massively Multiplayer Online Game] that’s charming the beard off anyone who plays it, regardless of age.”
Designed for pre-teens and attracting a wider audience of families and traditional gamers, Wizard101 features magical adventure and card style gameplay. Players enroll in the Ravenwood School of Magical Arts and begin a course of spell study. Immediately upon arrival at Wizard School they are tapped by the Headmaster to help save the school from a renegade teacher who has disappeared but who seems to be behind some mysterious happenings.
Wizard101 features include:
Extensive magical 3D worlds, each with its own creative theme such as a feudal countryside run by Samoorai cows, or an ancient Egyptian-inspired land where the treasured relics are being carted off by dogs from another world.
More than 101 collectible spells that come to cinematic life as players learn to summon creatures such as Ninja Pigs and a Leprechaun that slides in on a rainbow and showers opponents with gold.
Seven different schools of Magic, each with its own unique style and gameplay experience.
The ability to adopt magical pets, like a flying dragon or a mischievous imp.
A wide variety of outfits and accessories for customizable Wizard avatars.
Puzzles and mini-games that challenge players and provide a place to rest and rejuvenate after duels.
Wizard101’s collaborative play style supports an environment where players benefit from working together in adventure quests and lower level characters can play alongside higher level ones. A three-tiered chat system and pre-defined character name generator create a safe community for younger players. The game contains no blood, and characters don’t die if they are defeated in a duel of spells—they simply go to a safe area on campus to regain health. An Arena provides a spot for more traditional gamers to show off their player versus player spell-casting skills. Wizard101 is free-to-play, with advanced play content available by subscription at the rate of $9.95 per month. Discounts are available for six-month and one-year subscriptions. For a limited time a 12 month subscription can be purchased for $60. Gift subscriptions are expected to be available online soon. To play, PC users may simply go to www.wizard101.com and download the game installer. A rating by the Entertainment Software Ratings Board is pending.
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August 6, 2008: KingsIsle Entertainment Launches Open Beta Testing Phase for Wizard101
KingsIsle Entertainment Launches Open Beta Testing Phase for Wizard101
Beta Testers Find Virtual World Brings the Family Together For Shared Playtime
PLANO, TEXAS—August 6, 2008— Online entertainment company KingsIsle Entertainment, Inc announced the successful completion of closed beta testing for virtual world Wizard101. The final beta testing phase has now been opened to the general public at www.wizard101.com. Wizard101, which emphasizes magical adventure and card-collecting in an online 3D world of Wizards, is expected to officially launch within the next month.
“We more than doubled our anticipated beta audience for Wizard101,” said KingsIsle CEO Elie Akilian. “It turns out that the solid game mechanics and whimsical fantasy environment appeal even beyond the tween audience. We’ve had a great response from testers that included everyone from grandmas who play with a grandchild sitting in their lap to twenty-something traditional gamers.”
Wizard101’s collaborative play style supports an environment where players benefit from working together in adventure quests. A tiered chat system and pre-defined character name generator create a safe community for younger players while an Arena provides a spot for more traditional gamers to show off their player versus player spell-casting skills. As they adventure, players can upgrade their costume and magical accessories, adopt bizarre pets, solve puzzles and play mini-games. At launch, Wizard101 will be free to play, with advanced play content available by subscription.
KingsIsle had Wizard101 under development for three years before the beta period, which means testers experienced a very fully fleshed out game with detailed graphics, fantastic worlds and fully-functional game play. There has been an increasing online buzz about Wizard101. Testers, including those below from esteemed virtual community The Syndicate® have been saying things like:
“Wizard101 is a great game for the whole family, especially for kids. I watch my 6 year old AND my 14 year old laughing with each other instead of irritating one another, as brothers tend to do. I play right along side of my kids.”
“Having been a gamer for 30 years now, playing with my kids has to be the most fun I have ever had….They enjoy the ability to get many different spells and see all the amazing animations, and both are always wanting to start new wizards to try the others. I think the variety of schools and the spells that goes with them makes Wizard101 stand out over [other online games].”
Anyone with a PC who would like to join the final beta testing phase can now sign up at www.wizard101.com and instantly download and install the initial software to join the large cast of good, bad, and frequently silly in-game characters and other players. Beta testers play the game for free and provide feedback to the game’s creators leading up to the official launch.
June 11, 2008: Kids Head to Wizard School as Wizard101 Beta Goes Live
Kids Head to Wizard School as Wizard101 Beta Goes Live
KingsIsle Entertainment Launches Closed Beta For Family Friendly Virtual World
PLANO, TEXAS - June 11, 2008 - Online entertainment company KingsIsle Entertainment, Inc announced today the beta launch of Wizard101, a virtual world designed for tween and teen audiences. In the expansive virtual world, beta testers will find themselves exploring a magical world in the role of apprentice wizard at the Ravenwood School of Magical Arts.
Prospective game testers are invited to sign up for the beta at www.Wizard101.com. Wizard101 was designed to fill the void between online play sites for the very young and massively multiplayer online games with mature ratings. The first beta testers have now joined the large cast of fantastical in-game characters for adventure and magic spell-collecting fun. Over the coming weeks, beta testers are invited to play the game and provide feedback to KingsIsle in advance of Wizard101's expected release in the third quarter of 2008.
Wizard101 features fantasy adventure and collectible card-style game play plus fun arcade mini-games. Under the direction of noted online game developer J. Todd Coleman, Wizard101 has been designed for collaborative play in which players benefit from playing together. A tiered chat system and pre-defined naming system is in place to create a safe online environment for tween and teen audiences while still providing engaging entertainment for the entire family.
As part of the character creation process, players will take a quiz to determine which of Ravenwood's seven schools of magic best suits their personality before they begin to collect and cast spells summoning imaginary and frequently silly cinematic creatures. As the player adventures through 3D environments encountering scenarios and characters based on history, mythology, pop culture and pure fantasy they will be able to upgrade their costume and magical accessories, adopt bizarre pets, solve puzzles, make friends and more.
May 22, 2008: KingsIsle Entertainment Announces Wizard101
Ravenwood School of Magical Arts Opens for Enrollment this Summer
Virtual World Designed Especially for Teens and Tweens
PLANO, TEXAS—May 22, 2008—Online entertainment company KingsIsle Entertainment, Inc. today announced plans for Wizard101, an elaborate 3D virtual world in which magic and sorcery come to life as players embark on a quest that involves a massive cast of good, evil and frequently silly characters. Designed to fill the void between online play sites for the very young and Massively Multiplayer Online (MMO) games with mature adult interaction, Wizard101 (www.wizard101.com) puts players in the fantasy role of a Wizard apprentice at the Ravenwood School of Magical Arts.
"While the fantasy adventure storyline and collectible card elements of Wizard101 have broad appeal, as a parent I take the responsibility of creating a positive online environment for younger players very seriously,” said KingsIsle CEO Elie Akilian. “Wizard101 is a destination for tweens and teens that’s creative and witty, but still safe. We’ve set the bar high for this game."
J. Todd Coleman, an MMO veteran and the creative mind behind Wizard101, is heading up development of the game, which has been in the works for three years. In the game, players will adventure through magical 3D environments as they learn, collect and cast spells summoning fantastic cinematic creatures. Players can also collect bizarre pets and magical artifacts, solve puzzles, make friends, play mini games, and more.
Features include:
Extensive magical 3D world where players team up with friends and carry out quests to save Wizard City from the forces of Evil.
Collectible card-style duels that come to cinematic life as players cast spells alongside fellow and rival students.
More than 101 collectible spells summon zany creatures such as Humongofrog, Evil Snowman and Stormzilla.
Seven different schools of magic, each with its own unique style and storyline.
Many witty scenarios and characters based on history, mythology and pop culture.
The ability to adopt magical pets, like a tiny dragon or flying pig.
Puzzles and mini-games that challenge the player to earn crystals and enchanted items.
New outfits and accessories to earn for your customizable Wizard character.
Wizard101 will launch in the third quarter of 2008 and is not yet rated. For additional details go to www.wizard101.com.
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April 25, 2008: Gaming and Technology Vets Team Up To Form KingsIsle Entertainment Inc.
AUSTIN, TEXAS
Online entertainment company KingsIsle Entertainment, Inc. today uncloaked after three years of lock down secrecy. The company has had a team of more than 100 Austin and Dallas based employees, including top creative talent, working on multiple massively multiplayer online (MMO) projects under a cone of silence.
Formed in early 2005 by veterans from both gaming and technology, KingsIsle is led by chairman and chief executive officer Elie Akilian, and President David Nichols. Heading up development are Todd Coleman, a key creative mind behind the MMO Shadowbane and creative director Tom Hall, co-founder of well known game companies id Software and ION Storm. The first project is headed by Todd and is expected to enter beta this spring. Another release headed by Tom will be announced at a later date.
"We founded KingsIsle with an approach that fosters ingenuity," said Elie Akilian. "Our focus is in the online environment and will continue to be so in the future. We've pulled together some of the most creative minds around and given them room to push boundaries and create superlative entertainment experiences. We'll continue to build on that base of originality."
Prior to KingsIsle, Akilian co-founded Inet Technologies, Inc. in 1989, and took the company public in 1999. He served as its President and Chief Executive Officer from April 1999 until the sale of the company to Tektronix, Inc., in September 2004. Nichols brings to KingsIsle a wide variety of experience in operations, publishing, and financial management. Prior to joining KingsIsle, Nichols was with Midway Games Inc., and subsidiaries from 1995 to 2004. Most recently, he served as Midway's Senior Vice President - Administration and Operations.
Todd Coleman was most recently the President of Wolfpack Studios, Inc., creators of the MMO title Shadowbane, until its sale to Ubisoft Entertainment in early 2004. Before becoming Wolfpack's President, he was their Vice President, responsible for managing the game design team, building and maintaining their online player community and publisher relations.
Coming from a fifteen year stretch of successful game development, Tom Hall's contribution to KingsIsle is his immensely creative imagination that allows him to envision entire gaming worlds and character designs that are unique in the game industry. His games have been played by millions and include the Commander Keen series, Wolfenstein 3D, Spear of Destiny, DOOM, Rise of the Triad and Anachronox.
About KingsIsle Entertainment
Founded in 2005, with operations in the Dallas area and Austin, KingsIsle is creating massively multiplayer online entertainment offerings that are innovative, compelling, uncommon and of high quality. They have brought together a team of highly creative, energetic, accomplished and skilled professionals to develop these projects. The team consists of individuals with unique and in-depth experience in the development of video games, online environments, communications and commercial software.
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